![]() It does, however, mean that it is much more likely to have a better main ability than a more common weapon. Late-game players can spend essence at the Weapon Upgrade Anvil to upgrade certain legendary weapons and increase their damage output.Ī rare weapon may not necessarily be better than a common weapon of the same tier. ![]() Many legendary weapons have unique features and abilities that set them apart from other weapons. Legendary rarity is reserved for Unique Weapons - weapons that are not procedurally generated.Rare weapons, otherwise identical to uncommon weapons in performance and ability selection, have the advantage of being able to inflict elemental status effects with their primary ability in addition to their special ability.Two-handed uncommon weapons also have access to a different, though usually smaller, set of abilities which inflict elemental Status Effects corresponding to the weapon's element. They typically have a slightly higher damage output than common weapons of the same tier. Uncommon weapons deal elemental damage.Many 2-handed common weapon types have access to a variety of abilities unavailable to weapons of higher rarities. Common generated weapons deal physical damage.For weapons, this is used as a rough indication of how unusual the weapon's features are as well as how likely you are to find one. Not all Legendary weapons are Tier 6, however you will be able to very rarely find Legendary weapons starting from Tier 2 worlds (or even Tier 1 worlds if you're lucky).Īll objects in the game have an assigned Rarity. If you are looking for the most powerful weapons they appear only on Inconceivable threat level worlds and have 3.5x the weapon damage of weapons found on Tier 1 worlds. Low-tier unique weapons are only found on Low and Moderate threat planets, mid-tier unique weapons are only found on Risky and Dangerous threat planets, and high-tier unique weapons are only found on Extreme and Inconceivable threat planets.Ĭurrently the highest available planet Tier is Tier 6. Specifically, firearms other than pistols and machine pistols do not begin to appear until tier 2, and staves and wands only start appearing at tier 3.īecause Unique Weapons have fixed abilities and damage, they are assigned to one of three tier brackets. Armor bonuses (for players) or tier-based damage bonuses (for NPCs) are applied (along with other damage bonuses) to this total to calculate actual damage dealt by the weapon to opponents with no damage reduction.Īll other stats remain unaffected by weapon tier.Ĭertain classes of weapons require a minimum planet tier before they can begin to appear as Treasure. Specifically, a weapons base damage is multiplied by its tier plus one, then divided by two, causing its damage to increase by 50% of its tier 1 base for each tier above 1. The weapon will have the same Tier as the planet it is found on. The weapon's damage is based on its Tier. ![]() Unless the weapon is a Unique Weapon with fixed abilities, it will be procedurally generated and can have a very wide variety of stats, appearances and secondary abilities. The amount of possible weapons in the game has not been calculated, but when ignoring the stats such as base DPS, damage per swing, and swing speed there are over 1,000,000 possibilities using the data available. NPCs and their weapons do not benefit from armor bonuses - instead, they gain a damage bonus based on the Tier of planet on which they appear. As a result players can improve their armor and not need to update their weapon as quickly since its damage will scale up. The total is summed under and then applied as a flat damage multiplier on weapon base DPS. Īrmor sets crafted as the game progresses have a power multiplier stat. Weapons used by NPCs may have a randomized appearance, but their stats are almost always predetermined.įound weapons can be of any rarity from common to legendary, which in turn affects which stat ranges and effects are available. Player-usable weapons are either procedurally generated or they're unique with a predetermined appearance and power level. Weapons are items that players and humanoid NPCs use to deal damage to opponents in combat.
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